arantor.org

Spring catchup

How has it been more than six months? Actually I know the answer to that: I’ve been super busy with work. It’s one of those projects that I’d love to talk about – I know we’re doing a...

Autumn recap

It feels weird to be writing like this but it’s about time I did so. First up, I posted the entry from NYC Midnight’s 1000 word flash fiction to the short works, I still have another couple of stories to...

Aranoid: Empowerment

At this point we had the shell of a working game – the bat could keep the ball in the air, bricks get broken etc. I was still putting off dealing with the balls going off the table and the inevitable joy of...

Aranoid: Revenge of Physics

As we left it previously, I’d added a screenshot of a basic setup. The reality was actually a lot more complicated as to what had really happened there. I’d already started setting up an object that was, for...

Introducing Aranoid

I’d mentioned before that I’d been working on a game, and here’s some words about the game. Mechanically, it’s a riff on Arkanoid – breakout with powerups – but it’s also a...

Three decades of compounded mistake interest

Bold title. Accurate? Well, let’s see. I’m nearly 40. I don’t know if I believe that ‘life begins at 40’, I certainly don’t feel as close to a beginning of anything, or as young and...

Changing of the guard

It’s been a little bit of a while since I wrote here. Mostly I’ve been busy with moving house and some work stuff. I dislike moving house. I am, if nothing else, a creature of habit, and moving house –...

Walking in shadows

I don’t know what it is about this time of year but a surprising number of my projects seem to happen around this part of it. Not the work ones, those are all year round, but the non-work ones, those seem to...

Frameworks, schmameworks?

Apologies for the title. The title sucks, but it does reflect how I feel. I’ve done my share of dabbling in various things over the years – PHP is where I’ve made my home, and I’ve tried several...

The RPG loot train

I just want to talk for a few minutes about the ridiculousness of the RPG loot train. Now, I’ve played my share of both primarily single-player campaign RPGs that do the loot grind (hello Diablo II, I didn’t...

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